

That would raise the number of native games on the Mac. I think the best we could get out of this is developers seeing their games run on Apple hardware with the toolkit and making the jump to use the shader converter and whatever can't be done automatically is attractive enough for them to do it by hand. What happens then? Another 8 (?) years for someone to crack basic support and wait for Crossover 33 or Game Porting Toolkit? It's not meant to be an emulator, which is what the current hype is all about.Īnd then of course there's the looming release of the next major Direct X version, which will completely break this approach. It (Rosetta 2) doesn't support games with AVX instructions and there are still issues/crashes depending on the game. I have no doubt anyone can install it by following instructions, but there's still a usual amount of work to put into porting a game to native.

I meant "click a button solution" for a developer porting a game. However, the game experience may be significantly diminished.Click to expand.Let me clarify. ** Diablo IV will attempt to run on hardware below minimum specifications, including HDDs, dual-core CPUs, and Integrated GPUs. * 1080p native resolution / 720p render resolution, low graphics settings, 30fps

